Warnings
This is called concurrently on multiple threads (but never the same component concurrently)
| UActorComponent::DestroyRenderState_Concurrent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
Include |
#include "Components/LightComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual void DestroyRenderState_Concurrent()
Used to shut down any rendering thread structure for this component
This is called concurrently on multiple threads (but never the same component concurrently)