ULightComponent::GetLightPosition

Return the homogenous position of the light.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Syntax

virtual FVector4 GetLightPosition() const

Remarks

Return the homogenous position of the light.

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