ULightComponent::IsPrecomputedLightingValid

True if our precomputed lighting is up to date

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::IsPrecomputedLightingValid()

ULightComponent::IsPrecomputedLightingValid()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual bool IsPrecomputedLightingValid() const

Remarks

True if our precomputed lighting is up to date

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