Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
Include |
#include "Components/LightComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
Iterates over ALL stationary light components in the target world and assigns their preview shadowmap channel, and updates light icons accordingly. Also handles assignment after a lighting build, so that the same algorithm is used for previewing and static lighting.