ULightComponent::SetLightingChannels

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

void SetLightingChannels
(
    bool bChannel0,
    bool bChannel1,
    bool bChannel2
)

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