ULightComponent::SetMaterial

Set the MaterialInterface to use for the given element index (if valid)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual void SetMaterial
(
    int32 ElementIndex,
    UMaterialInterface * InMaterial
)

Remarks

Set the MaterialInterface to use for the given element index (if valid)

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