Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
Include |
#include "Components/LightComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual void SetMaterial
(
int32 ElementIndex,
UMaterialInterface * InMaterial
)
Set the MaterialInterface to use for the given element index (if valid)