uint32 bAddedToSceneVisible: 1
True when this light component has been added to the scene as a normal visible light. Used to keep track of whether we need to dirty the render state in UpdateColorAndBrightness
uint32 bAddedToSceneVisible: 1
True when this light component has been added to the scene as a normal visible light. Used to keep track of whether we need to dirty the render state in UpdateColorAndBrightness