ULightComponentBase::GetEditorSprite

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h

Include

#include "Components/LightComponentBase.h"

Syntax

UTexture2D * GetEditorSprite() const

Returns

Path to the editor sprite for the light component class

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss