Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h |
Include |
#include "Components/LightComponentBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
bool HasStaticLighting() const
Return True if a light's parameters as well as its position is static during gameplay, and can thus use static lighting. A light with HasStaticLighting() == true will always have HasStaticShadowing() == true as well.