| USceneComponent::ShouldCollideWhenPlacing()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h |
Include |
#include "Components/LightComponentBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual bool ShouldCollideWhenPlacing() const
We return a small bounds to allow us to non-interpenetrates when placing lights in the level.