UMeshComponent::EmptyOverrideMaterials

This empties all override materials and used by editor when replacing preview mesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h

Include

#include "Components/MeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp

Syntax

void EmptyOverrideMaterials()

Remarks

This empties all override materials and used by editor when replacing preview mesh

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