UMeshComponent::PrestreamTextures

Tell the streaming system to start loading all textures with all mip-levels.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h

Include

#include "Components/MeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp

Syntax

virtual void PrestreamTextures
(
    float Seconds,
    bool bPrioritizeCharacterTextures,
    int32 CinematicTextureGroups
)

Remarks

Tell the streaming system to start loading all textures with all mip-levels.

Parameters

Parameter

Description

Seconds

Number of seconds to force all mip-levels to be resident

bPrioritizeCharacterTextures

Whether character textures should be prioritized for a while by the streaming system

CinematicTextureGroups

Bitfield indicating which texture groups that use extra high-resolution mips

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