| UPrimitiveComponent::AddMapBuildDataGUIDs()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
Include |
#include "Components/ModelComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
Add the used GUIDs from UMapBuildDataRegistry::MeshBuildData. Used to preserve hidden level data in lighting scenario.