Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
Include |
#include "Components/ModelComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ModelComponent.cpp |
void CommitSurfaces()
Commit the editor's changes to BSP surfaces. Reconstructs rendering info based on the new surface data. The model should not be attached when this is called.