UModelComponent::CommitSurfaces

Commit the editor's changes to BSP surfaces.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ModelComponent.cpp

Syntax

void CommitSurfaces()

Remarks

Commit the editor's changes to BSP surfaces. Reconstructs rendering info based on the new surface data. The model should not be attached when this is called.

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