UModelComponent::GetLightMapResolution

Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetLightMapResolution()

UModelComponent::GetLightMapResolution()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/ModelLight.cpp

Syntax

virtual bool GetLightMapResolution
(
    int32 & Width,
    int32 & Height
) const

Remarks

Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps. 0 if not supported or no static shadowing.

Returns

bool true if LightMap values are padded, false if not

Parameters

Parameter

Description

Width

[out] Width of light/shadow map

Height

[out] Height of light/shadow map

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