| UPrimitiveComponent::GetLightMapResolution()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
Include |
#include "Components/ModelComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps. 0 if not supported or no static shadowing.
bool true if LightMap values are padded, false if not
Parameter |
Description |
---|---|
Width |
[out] Width of light/shadow map |
Height |
[out] Height of light/shadow map |