UModelComponent::GetStaticLightMapResolution

Returns the static lightmap resolution used for this primitive.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetStaticLightMapResolution()

UModelComponent::GetStaticLightMapResolution()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/ModelLight.cpp

Syntax

virtual int32 GetStaticLightMapResolution() const

Remarks

Returns the static lightmap resolution used for this primitive. 0 if not supported or no static shadowing.

Returns

int32 The StaticLightmapResolution for the component

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