| UPrimitiveComponent::GetStaticLightMapResolution()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
Include |
#include "Components/ModelComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
virtual int32 GetStaticLightMapResolution() const
Returns the static lightmap resolution used for this primitive. 0 if not supported or no static shadowing.
int32 The StaticLightmapResolution for the component