bRenderSceneTwoSided

Whether to render the scene as two-sided, which can be useful to hide artifacts where normal distortion would read 'under' an object that has been clipped by the reflection plane.

Windows
MacOS
Linux

Syntax

bool bRenderSceneTwoSided

Remarks

Whether to render the scene as two-sided, which can be useful to hide artifacts where normal distortion would read 'under' an object that has been clipped by the reflection plane. With this setting enabled, the backfaces of a mesh would be displayed in the clipped region instead of the background which is potentially a bright sky. Be sure to add the water plane to HiddenActors if enabling this, as the water plane will now block the reflection.

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