| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PostProcessComponent.h |
Include |
#include "Components/PostProcessComponent.h" |
class UPostProcessComponent :
public USceneComponent,
public IInterface_PostProcessVolume
Enables Post process controls for blueprints. Will use a parent UShapeComponent to provide volume data if available.
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bEnabled |
Whether this volume is enabled or not. |
|
float |
BlendRadius |
World space radius around the volume that is used for blending (only if not unbound). |
|
float |
BlendWeight |
0:no effect, 1:full effect |
|
uint32: 1 |
bUnbound |
Set this to false to use the parent shape component as volume bounds. |
|
float |
Priority |
Priority of this volume. |
|
Settings |
Post process settings to use for this volume. |
Name | Description | |
---|---|---|
|
UPostProcessComponent ( |
Name | Description | ||
---|---|---|---|
|
AddOrUpdateBlendable ( |
Adds an Blendable (implements IBlendableInterface) to the array of Blendables (if it doesn't exist) and update the weight |
Name | Description | ||
---|---|---|---|
|
OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
|
|
OnUnregister() |
Called when a component is unregistered. |
Name | Description | ||
---|---|---|---|
|
EncompassesPoint ( |
||
|
FPostProcess... |
GetProperties() |