Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
Add an angular impulse to a single rigid body. Good for one time instant burst.
Parameter |
Description |
---|---|
AngularImpulse |
Magnitude and direction of impulse to apply. Direction is axis of rotation. |
BoneName |
If a SkeletalMeshComponent, name of body to apply angular impulse to. 'None' indicates root body. |
bVelChange |
If true, the Strength is taken as a change in angular velocity instead of an impulse (ie. mass will have no effect). |