UPrimitiveComponent::AddAngularImpulseInRadians

Add an angular impulse to a single rigid body. Good for one time instant burst.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

virtual void AddAngularImpulseInRadians
(
    FVector Impulse,
    FName BoneName,
    bool bVelChange
)

Remarks

Add an angular impulse to a single rigid body. Good for one time instant burst.

Parameters

Parameter

Description

AngularImpulse

Magnitude and direction of impulse to apply. Direction is axis of rotation.

BoneName

If a SkeletalMeshComponent, name of body to apply angular impulse to. 'None' indicates root body.

bVelChange

If true, the Strength is taken as a change in angular velocity instead of an impulse (ie. mass will have no effect).

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