UPrimitiveComponent::CanEditSimulatePhysics

Determines whether or not the simulate physics setting can be edited interactively on this component

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

virtual bool CanEditSimulatePhysics()

Remarks

Determines whether or not the simulate physics setting can be edited interactively on this component

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