Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
bool GetRigidBodyState
(
FRigidBodyState & OutState,
FName BoneName
)
Get the state of the rigid body responsible for this Actor's physics, and fill in the supplied FRigidBodyState struct based on it.
true if we successfully found a physics-engine body and update the state structure from it.