UPrimitiveComponent::GetVirtualTextureRenderPassType

Get the runtime virtual texture pass settings.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetVirtualTextureRenderPassType()

ULandscapeComponent::GetVirtualTextureRenderPassType()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

virtual ERuntimeVirtualTextureMainPassType GetVirtualTextureRenderPassType() const

Remarks

Get the runtime virtual texture pass settings.

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