| UActorComponent::HasValidPhysicsState()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool HasValidPhysicsState() const
Used to check that DestroyPhysicsState() is working correctly