UPrimitiveComponent::IgnoreActorWhenMoving

Tells this component whether to ignore collision with all components of a specific Actor when this component is moved.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

void IgnoreActorWhenMoving
(
    AActor * Actor,
    bool bShouldIgnore
)

Remarks

Tells this component whether to ignore collision with all components of a specific Actor when this component is moved. Components on the other Actor may also need to be told to do the same when they move. Does not affect movement of this component when simulating physics.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss