UPrimitiveComponent::IsWorldGeometry

Is this component considered 'world' geometry, by default checks if this uses the WorldStatic collision channel

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::IsWorldGeometry()

UPrimitiveComponent::IsWorldGeometry()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

virtual bool IsWorldGeometry() const

Remarks

Is this component considered 'world' geometry, by default checks if this uses the WorldStatic collision channel

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