UPrimitiveComponent::OnComponentCollisionSettingsChanged

Called when the BodyInstance ResponseToChannels, CollisionEnabled or bNotifyRigidBodyCollision changes, in case subclasses want to use that information.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::OnComponentCollisionSettingsChanged()

USkeletalMeshComponent::OnComponentCollisionSettingsChanged()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

virtual void OnComponentCollisionSettingsChanged
(
    bool bUpdateOverlaps
)

Remarks

Called when the BodyInstance ResponseToChannels, CollisionEnabled or bNotifyRigidBodyCollision changes, in case subclasses want to use that information.

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