UPrimitiveComponent::PutRigidBodyToSleep

Force a single body back to sleep.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

void PutRigidBodyToSleep
(
    FName BoneName
)

Remarks

Force a single body back to sleep.

Parameters

Parameter

Description

BoneName

If a SkeletalMeshComponent, name of body to put to sleep. 'None' indicates root body.

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