| UPrimitiveComponent::ReceiveComponentDamage()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void ReceiveComponentDamage
(
float DamageAmount,
FDamageEvent const & DamageEvent,
AController * EventInstigator,
AActor * DamageCauser
)
Event called when a component is 'damaged', allowing for component class specific behaviour