| UPrimitiveComponent::SetCollisionObjectType()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual void SetCollisionObjectType
(
ECollisionChannel Channel
)
Changes the collision channel that this object uses when it moves
Parameter |
Description |
---|---|
Channel |
The new channel for this component to use |