UPrimitiveComponent::SetCustomDepthStencilWriteMask

Sets the CustomDepth stencil write mask and marks the render state dirty.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

void SetCustomDepthStencilWriteMask
(
    ERendererStencilMask WriteMaskBit
)

Remarks

Sets the CustomDepth stencil write mask and marks the render state dirty.

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