UPrimitiveComponent::SetPhysicsAngularVelocityInRadians

Set the angular velocity of a single body.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

virtual void SetPhysicsAngularVelocityInRadians
(
    FVector NewAngVel,
    bool bAddToCurrent,
    FName BoneName
)

Remarks

Set the angular velocity of a single body. This should be used cautiously - it may be better to use AddTorque or AddImpulse.

Parameters

Parameter

Description

NewAngVel

New angular velocity to apply to body, in radians per second.

bAddToCurrent

If true, NewAngVel is added to the existing angular velocity of the body.

BoneName

If a SkeletalMeshComponent, name of body to modify angular velocity of. 'None' indicates root body.

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