Deprecated
Use SetPhysicsAngularVelocityInDegrees instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Set the angular velocity of a single body. This should be used cautiously - it may be better to use AddTorque or AddImpulse.
Parameter |
Description |
---|---|
NewAngVel |
New angular velocity to apply to body, in degrees per second. |
bAddToCurrent |
If true, NewAngVel is added to the existing angular velocity of the body. |
BoneName |
If a SkeletalMeshComponent, name of body to modify angular velocity of. 'None' indicates root body. |