TEnumAsByte< enum ESceneDepthPriorityGroup > ViewOwnerDepthPriorityGroup
The scene depth priority group to draw the primitive in, if it's being viewed by its owner.
TEnumAsByte< enum ESceneDepthPriorityGroup > ViewOwnerDepthPriorityGroup
The scene depth priority group to draw the primitive in, if it's being viewed by its owner.