UReflectionCaptureComponent::UpdateReflectionCaptureContents

Called each tick to recapture and queued reflection captures.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h

Include

#include "Components/ReflectionCaptureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp

Syntax

static void UpdateReflectionCaptureContents
(
    UWorld * WorldToUpdate,
    const TCHAR * CaptureReason,
    bool bVerifyOnlyCapturing
)

Remarks

Called each tick to recapture and queued reflection captures.

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