| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
Include |
#include "Components/RuntimeVirtualTextureComponent.h" |
class URuntimeVirtualTextureComponent : public USceneComponent
Component used to place a URuntimeVirtualTexture in the world.
Name | Description | ||
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AActor * |
BoundsSourceActor |
Actor to copy the bounds from to set up the transform. |
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bUseStreamingLowMipsInEditor |
Use any streaming low mips when rendering in editor. |
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FRuntimeVirtual... |
SceneProxy |
Scene proxy object. Managed by the scene but stored here. |
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VirtualTexture |
The virtual texture object to use. |
Name | Description | |
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URuntimeVirtualTextureComponent ( |
Name | Description | ||
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URuntimeVirt... |
GetVirtualTexture() |
Get the runtime virtual texture object on this component. |
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GetVirtualTextureTransform() |
Get the runtime virtual texture UV to World transform on this component. |
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IsStreamingLowMips() |
Get if we want use any streaming low mips in the runtime virtual texture set on this component. |
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SetRotation() |
Copy the rotation from BoundsSourceActor to this component. Called by our UI details customization. |
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SetTransformToBounds() |
Set this component transform to include the BoundsSourceActor bounds. |
Name | Description | ||
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FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
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IsVisible() |
Returns true if this component is visible in the current context |
Name | Description | ||
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CreateRenderState_Concurrent ( |
Used to create any rendering thread information for this component |
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DestroyRenderState_Concurrent() |
Used to shut down any rendering thread structure for this component |
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SendRenderTransform_Concurrent() |
Called to send a transform update for this component to the rendering thread |