ViewStates

The view state holds persistent scene rendering state and enables occlusion culling in scene captures.

Windows
MacOS
Linux

Syntax

Remarks

The view state holds persistent scene rendering state and enables occlusion culling in scene captures. NOTE: This object is used by the rendering thread. When the game thread attempts to destroy it, FDeferredCleanupInterface will keep the object around until the RT is done accessing it. NOTE: It is not safe to put a FSceneViewStateReference in a TArray, which moves its contents around without calling element constructors during realloc.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss