TIndirectArray< FSceneViewStateReference > ViewStates
The view state holds persistent scene rendering state and enables occlusion culling in scene captures. NOTE: This object is used by the rendering thread. When the game thread attempts to destroy it, FDeferredCleanupInterface will keep the object around until the RT is done accessing it. NOTE: It is not safe to put a FSceneViewStateReference in a TArray, which moves its contents around without calling element constructors during realloc.