bCameraCutThisFrame

True if we did a camera cut this frame.

Windows
MacOS
Linux

Syntax

uint32 bCameraCutThisFrame: 1

Remarks

True if we did a camera cut this frame. Automatically reset to false at every capture. This flag affects various things in the renderer (such as whether to use the occlusion queries from last frame, and motion blur). Similar to UPlayerCameraManager::bGameCameraCutThisFrame.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss