USceneComponent::AttachToComponent

Attach this component to another scene component, optionally at a named socket.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

bool AttachToComponent
(
    USceneComponent * InParent,
    const FAttachmentTransformRules & AttachmentRules,
    FName InSocketName
)

Remarks

Attach this component to another scene component, optionally at a named socket. It is valid to call this on components whether or not they have been Registered, however from constructor or when not registered it is preferable to use SetupAttachment.

Returns

True if attachment is successful (or already attached to requested parent/socket), false if attachment is rejected and there is no change in AttachParent.

Parameters

Parameter

Description

Parent

Parent to attach to.

AttachmentRules

How to handle transforms & welding when attaching.

SocketName

Optional socket to attach to on the parent.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss