USceneComponent::CalcBounds

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::CalcBounds()

UMaterialEditorMeshComponent::CalcBounds()

UFuncTestRenderingComponent::CalcBounds()

ULandscapeGizmoRenderComponent::CalcBounds()

UNavLinkComponent::CalcBounds()

UNavLinkRenderingComponent::CalcBounds()

UGizmoArrowComponent::CalcBounds()

UGameplayDebuggerRenderingComponent::CalcBounds()

UBrushComponent::CalcBounds()

UGizmoLineHandleComponent::CalcBounds()

UGizmoCircleComponent::CalcBounds()

UGizmoBoxComponent::CalcBounds()

UCableComponent::CalcBounds()

UDrawFrustumComponent::CalcBounds()

USphereComponent::CalcBounds()

UGizmoRectangleComponent::CalcBounds()

UBoxComponent::CalcBounds()

UCustomMeshComponent::CalcBounds()

UVectorFieldComponent::CalcBounds()

URuntimeVirtualTextureComponent::CalcBounds()

UGeometryCacheComponent::CalcBounds()

UArrowComponent::CalcBounds()

UBillboardComponent::CalcBounds()

UCapsuleComponent::CalcBounds()

UGroomComponent::CalcBounds()

UMaterialBillboardComponent::CalcBounds()

UShapeComponent::CalcBounds()

USphereComponent::CalcBounds()

UBoxComponent::CalcBounds()

UCapsuleComponent::CalcBounds()

PAPER2UPaperSpriteComponent::CalcBounds()

UEQSRenderingComponent::CalcBounds()

UPointCloudComponent::CalcBounds()

UPointSetComponent::CalcBounds()

UModelComponent::CalcBounds()

UWidgetComponent::CalcBounds()

UImagePlateComponent::CalcBounds()

PAPER2UPaperTerrainComponent::CalcBounds()

UDestructibleComponent::CalcBounds()

UMRMeshComponent::CalcBounds()

PAPER2UPaperGroupedSpriteComponent::CalcBounds()

PAPER2UPaperTileMapComponent::CalcBounds()

UWireframeMeshComponent::CalcBounds()

UNavTestRenderingComponent::CalcBounds()

UOctreeDynamicMeshComponent::CalcBounds()

ULineBatchComponent::CalcBounds()

USplineMeshComponent::CalcBounds()

UTextRenderComponent::CalcBounds()

UDecalComponent::CalcBounds()

ULandscapeHeightfieldCollisionComponent::CalcBounds()

PAPER2UPaperFlipbookComponent::CalcBounds()

UNiagaraComponent::CalcBounds()

UNavMeshRenderingComponent::CalcBounds()

USimpleDynamicMeshComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

ULandscapeSplinesComponent::CalcBounds()

UOverlayComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

UGeometryCollectionComponent::CalcBounds()

USplineComponent::CalcBounds()

UInstancedStaticMeshComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

UProceduralMeshComponent::CalcBounds()

UStaticMeshComponent::CalcBounds()

UMaterialEditorMeshComponent::CalcBounds()

USplineMeshComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

UInstancedStaticMeshComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

ULidarPointCloudComponent::CalcBounds()

UAudioComponent::CalcBounds()

ULandscapeComponent::CalcBounds()

USkinnedMeshComponent::CalcBounds()

UDestructibleComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

USkeletalMeshComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

UParticleSystemComponent::CalcBounds()

USkeletalMeshComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual FBoxSphereBounds CalcBounds
(
    const FTransform & LocalToWorld
) const

Remarks

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

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