USceneComponent::CalcNewComponentToWorld_GeneralCase

Utility function to handle calculating transform with a parent

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

FTransform CalcNewComponentToWorld_GeneralCase
(
    const FTransform & NewRelativeTransform,
    const USceneComponent * Parent,
    FName SocketName
) const

Remarks

Utility function to handle calculating transform with a parent

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