USceneComponent::CanAttachAsChild

Called to see if it's possible to attach another scene component as a child.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

virtual bool CanAttachAsChild
(
    USceneComponent * ChildComponent,
    FName SocketName
) const

Remarks

Called to see if it's possible to attach another scene component as a child. Note: This can be called on template component as well!

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