Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
virtual bool CanAttachAsChild
(
USceneComponent * ChildComponent,
FName SocketName
) const
Called to see if it's possible to attach another scene component as a child. Note: This can be called on template component as well!