Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void ClearSkipUpdateOverlaps()
Clears the skip update overlaps flag. This should be called any time a change to state would prevent the result of UpdateOverlaps. For example attachment, changing collision settings, etc...