USceneComponent::ClearSkipUpdateOverlaps

Clears the skip update overlaps flag.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void ClearSkipUpdateOverlaps()

Remarks

Clears the skip update overlaps flag. This should be called any time a change to state would prevent the result of UpdateOverlaps. For example attachment, changing collision settings, etc...

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