Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void DetachFromComponent
(
const FDetachmentTransformRules & DetachmentRules
)
Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See WeldTo)
Parameter |
Description |
---|---|
DetachmentRules |
How to handle transforms & modification when detaching. |