EVisibilityPropagation

Enum that dictates what propagation policy to follow when calling SetVisibility or SetHiddenInGame recursively

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

enum EVisibilityPropagation
{
    NoPropagation,
    DirtyOnly,
    Propagate,
}

Values

Name

Description

NoPropagation

Only change the visibility if needed

DirtyOnly

If the visibility changed, mark all attached component's render states as dirty

Propagate

Call function recursively on attached components and also mark their render state as dirty

Remarks

Enum that dictates what propagation policy to follow when calling SetVisibility or SetHiddenInGame recursively

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