Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
enum EVisibilityPropagation
{
NoPropagation,
DirtyOnly,
Propagate,
}
Name |
Description |
---|---|
NoPropagation |
Only change the visibility if needed |
DirtyOnly |
If the visibility changed, mark all attached component's render states as dirty |
Propagate |
Call function recursively on attached components and also mark their render state as dirty |
Enum that dictates what propagation policy to follow when calling SetVisibility or SetHiddenInGame recursively