USceneComponent::GetAbsoluteRotationPropertyName

Gets the property name for bAbsoluteRotation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

static const FName GetAbsoluteRotationPropertyName()

Remarks

Gets the property name for bAbsoluteRotation.

This exists so subclasses don't need to have direct access to the bAbsoluteRotation property so it can be made private later.

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