Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void GetChildrenComponents
(
bool bIncludeAllDescendants,
TArray< USceneComponent * > & Children
) const
Gets all components that are attached to this component, possibly recursively
Parameter |
Description |
---|---|
bIncludeAllDescendants |
Whether to include all descendants in the list of children (i.e. grandchildren, great grandchildren, etc.) |
Children |
The list of attached child components |