USceneComponent::GetCollisionObjectType

Returns the channel that this component belongs to when it moves.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual ECollisionChannel GetCollisionObjectType() const

Remarks

Returns the channel that this component belongs to when it moves.

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