USceneComponent::GetCollisionResponseToComponent

Compares the CollisionObjectType of each component against the Response of the other, to see what kind of response we should generate

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

ECollisionResponse GetCollisionResponseToComponent
(
    USceneComponent * OtherComponent
) const

Remarks

Compares the CollisionObjectType of each component against the Response of the other, to see what kind of response we should generate

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss