USceneComponent::GetComponentToWorld

Get the current component-to-world transform for this component TODO: probably deprecate this in favor of GetComponentTransform

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

const FTransform & GetComponentToWorld() const

Remarks

Get the current component-to-world transform for this component TODO: probably deprecate this in favor of GetComponentTransform

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