USceneComponent::GetCurrentScopedMovement

Returns the current scoped movement update, or NULL if there is none.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

FScopedMovementUpdate * GetCurrentScopedMovement() const

Remarks

Returns the current scoped movement update, or NULL if there is none.

See Also

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